When you’re talking about CAD you’re normally thinking of hard, rectangular architectural drawings – this is typically the desired output. But how can you use these precise, detailed ‘un-human’ drawings to relay your feeling of what the space will be? Designers often turn to hand drawing for these more sensory images, which can be both costly and time consuming.
In this webinar, Katarina Ollikainen, Vectorworks Landscape Industry Specialist, will explore how you can get the best of both worlds – precise drawings for construction, and softer, gentler images that focus on light and ambiance.
In Vectorworks Landmark, individual plant objects are shaped by a combination of a plant definition and plant preferences or settings. The Plant tool both defines and places plant objects. Join Landscape Industry Specialist Katarina Ollikainen as she demonstrates using the Vectorworks Landmark Plant tool to create your own bespoke Plant library to use in your designs.
Explore how to make the most of Vectorworks throughout your entire design process. Interiors Specialist Kesoon Chance will be guiding you through the different tools available to create inspiring designs and bring them to life.
Learn about texture import options such as Mtexture and Mosa Pattern
View a range of 3D modelling tools available within Vectorworks
Discover how to work with Symbol Definition Level of Detail
Explore the rendering modes and when to use them
Take a quick glance at some of Kesoon's favourite Vectorworks 2021 features
Join us this week as Luka Stefanovic, Vectorworks Architect Industry Specialist, explores Refurbishment Workflows. Existing buildings constitute most of the urban tissue, therefore refurbishment presents an important architectural process in shaping our built environment. Discover how to optimise workflows in dealing with existing buildings and automate creation of demolition drawings using Record Formats and Data Visualisation.
Learn how Vectorworks can benefit your Refurbishment Workflows
Explore the benefits of using Record Formats and Data Visualisation
Discover how to share your vision for a new space from the very start of a project, allowing for greater collaboration with your client and, in turn, generating efficiency for the final design. Kesoon Chance, Vectorworks Industry Specialist, will demonstrate how to transition from a traditional 2D workflow to a fully integrated 3D modeling process, and show how you can present inspiring designs utilising Vectorworks features, such as walkthroughs, interactive 360-degree panoramas, cloud presentations and shareable weblinks.
Learn about the new texture import options such as mtextur and Mosa patterns
View the range of 3D modeling tools available
Explore industry specific tools such as walls, windows and doors
Discover the different rendering modes to perfect a personal style and create realistic renderings
Join us this week as Luka Stefanovic, Vectorworks Architect Industry Specialist, explores Hatching Workflows. Hatching is an essential part of technical drawing employed by Architects to create beautiful designs, represent materials or building elements. Find out how to create a link between textures and hatches, and use parametric settings in order to align the hatch, in effect creating setting out drawings automatically.
Learn how to successfully link textures and hatches
Explore how this can benefit your design workflow going forward
Join us as the Vectorworks training team will be taking a look at how to create live cross sections of your model using the Clip cube function by temporarily clipping away parts of a 3D model. This can make it easier to locate snapping points or to view a specific area of interest in a large 3D model.
Learn how to locate and activate the Clip Cube tool as we guide you through manipulating each clip face to achieve the desired view.
Investigate how to adjust, rotate and move the Clip Cube to achieve the exact view that you require.
Explore how to make both a Sheet Layer Viewport and Section Viewport from a Clip Cube for presentation purposes
Welcome to the ABTT Vectorworks Training course part 4 (Intermediate Level). In this course having mastered both basic and complex 2d drawing techniques, we will begin to explore some straightforward 3d modelling. With regards to the entertainment industry toolsets, we will be learning how to place a screen with the LED screen tool.. We will then look at some advanced level program setup that will streamline your workflow with regards to favourite files and resources. We will then gain a better understanding of annotating your work on sheet layers adding a title block and placing notes with the callout tool.
In Part 3 of the ABTT Vectorworks Course, we will continue on the theme of drawing complex shapes and curves by utilising the arc tool. Good CAD skills are useless without an understanding of how you can use the snapping toolset to increase accuracy. We will be exploring the Vectorworks Snapping palate and also how you can add your own 'Snap' points to groups and symbols. The course then moves on to look at applying 2d graphics and building up resources in the files resource manager. Lastly, there is an exercise for you to complete and submit.
Sometimes members of the Customer Success and Digital practice teams need to associate customers and accounts to Visit Reports, Cases and Training or for other reasons. Frequently we do have these people on Salesforce but they are down as leads. This guide will take you through how to convert a lead to a Contact and a Prospect Account. The Prospect Account will then still receive all the correct marketing and sales calls appropriate to this stage in the customer journey.
In this second part of the ABTT Vectorworks course, we will be looking at drawing more complex shapes, working with Lighting Devices and hanging positions. We will also include creating and working with symbols including the importance of working with Hybrid objects. Finally exporting multiple sheets from the same project simultaneously.
In this first part of the ABTT Vectorworks course, we will be looking at the fundamentals of drafting on a computer. Paying particular attention to coordinates and origins. We will then look at how to set up the program for working in an entertainment context. This will include preferences and learning how to navigate 3d views. We will then move onto creating and drawing simple shapes and lastly how one might present their work through the use of viewports and sheet layers.
The Basics guide will walk you through the overall user interface, mouse interaction, and document organization. In addition, we will introduce you to the basic use of tools and commands in the software. You will become familiar with many of basic conventions used in all Vectorworks software products. This guide is recommended for both new and experienced users.
Note: This guide is intended as a companion to the in person Vectorworks UK Foundation course, but can be taken on its own.